Top Shopper is a multiplayer arena driving game where players play as shopping carts in a supermarket
competing to complete more shopping lists than the other shopping carts. This is achieved by driving around
the arena and picking up the necessary items or ramming other shopping carts to make them drop their items
so you can grab them for yourself.
The game was created from the ground up without the use of any game engines by a team of five, including
myself, for CPSC 585 - Games Programming. I was the Lead Game Designer and Art Director for this project.
As the Lead Game Designer, I:
Designed the base concept of shopping carts competing to complete shopping lists.
Designed the item and shopping list mechanics, including how players would fill their shopping lists and
which items would be available.
Designed the arena and the separation of items into color-coded and themed areas of the grocery store.
Designed the scoring system and how many points would be allotted to which actions, making sure to
balance the system for fair games.
Concept art for the arena and items. Also showcases the connection between areas and their
themes.
As the Art Director, I:
Created every 2D and 3D asset used within the game, menus, and UI.
Designed all 2D assets in Photoshop, including UI elements, menu screens, and textures used for the 3D
models.
Designed all 3D models in Blender, including the arena, obstacles, shopping carts, and grocery items,
making sure to keep models as low-poly as possible due to programming limitations.
UV-mapped the 2D textures to the 3D models in Blender.
The logo for Top Shopper, created and designed by me.
Website created by Everest Wild with help from
w3.css