Each link leads to a Google Doc with the moveset and any additional information I made at the time. Eventually, I would like port all the movesets onto this website so that they can have their own page.
Rhythm Girl from Rhythm Heaven NEW
A moveset where I attempted to represent a series that I knew next to nothing about before making the moveset. I spent a lot of time researching the entire series in order to represent it faithfully and created Rhythm Girl to be a representation of the series as a whole, rather than just a single character.
Cuphead from Cuphead
A moveset where I attempted to directly translate the run-and-gun gameplay of Cuphead into Super Smash Bros.. Almost every attack is a projectile taken directly from the source game. Also features some of my first official photoshop work, an attempt to implement Cuphead into the official Smash Ultimate UI.
Darth Vader from Star Wars
A moveset created for a friend who wanted a character from a movie, a form of media I don't often pull characters from. I found the biggest challenge of this moveset was balancing Darth Vader's power to not be too powerful for Smash. I opted to make him slow with precise, hard-hitting attacks.
Patricia Wagon from Mighty Switch Force
A moveset that was created as a result of me wanting to create a character that can create their own terrain, prior to Steve being added to Smash Ultimate. Patricia can summon blocks from her game and "switch" them on and off using her neutral special, just like in her game.
Saki Amamiya from Sin and Punishment
A moveset made for a friend on a game and series that I knew absolutely nothing about prior to making the moveset! Saki focuses on a run-and-gun playstyle, similar to his game. Additionally, Saki has a "reticle swap" gimmick that allows him to change the way his blasts target enemies.
Crash Bandicoot from Crash Bandicoot
A moveset created before the release of Crash 4. Because of Crash's "icon" status and rivalry to Mario, I tried to keep his playstyle and moveset similar to Mario's in that it's simple to understand but hard to master. Crash's moveset is basic but fun with a focus on movement and unique special attacks.
Spring Man from ARMS
A moveset created before Min Min was added to Super Smash Bros. Ultimate. While similar to what Min Min's moveset ended up being, it has some pretty significant differences when it comes to mechanics. Some of which I'd argue are more interesting, like Spring Man's "stretch" attacks on held inputs.
Joker from Persona 5
A moveset created before Joker was added to Super Smash Bros. Ultimate. I was able to successfully predict many of the moves and mechanics that ended up in Joker's actual moveset, including Joker only being able to use Arsene. However, I believe that Smash Ultimate has the superior Joker moveset.
Razputin from Psychonauts
A moveset made before the release of Psychonauts 2. Raz uses psychic tricks in order to mess with the heads of his opponents. He has many moves that share startup animations, making him hard to predict. His special attacks are all designed to be severely punishable if enemies don't react in time.
Aegislash from Pokemon
An extra-large moveset revolving around Aegislash's two different forms, "Blade Forme" and "Shield Forme", with each form boasting a fully unique moveset. The intent is to use Blade Forme to rack up damage and then Shield Forme to knock-out. Aegislash can swap by using each form's respective neutral special.
The Prince from Katamari Damacy
Made for a contest where the prompt was to make a moveset for a character from a game without violence. The Prince can alter his entire moveset by summoning a katamari in battle to roll up objects and items. The larger the katamari, the harder The Prince hits (at the cost of movement)!
The Scout from Team Fortress 2
Made for a contest where the prompt was to take a character from a first-person shooter and convert them into a fighter while keeping as many mechanics intact. Scout has a lot of the silly tools from Team Fortress at his disposal, and is able to use them while running and jumping just like in the game.
Scientist from Miitopia
Made for a contest where the prompt was to make a moveset for a generic RPG class. Scientist ecapsulates a "risk vs. reward" playstyle, mainly revolving around his neutral special, which allows him to empower his next basic attack. One of my all-time most well-received movesets.
Strider Hiryu from Strider
Made for a contest where the prompt was to create a sword user that stands uniquely against the vast roster of sword-users already in Smash. Strider does this by having a large emphasis on movement, trickery, and hit-and-run tactics. He can change his cypher using his Smash attacks, which alter his entire moveset.
Dark Samus from Metroid
A moveset for Dark Samus created before she was added to Super Smash Bros. Ultimate. This moveset makes her a truly unique fighter, instead of being an Echo Fighter of Samus. Her gameplay involves a "Hyper Mode" mechanic where she can sacrifice her own health for additional firepower.
These movesets are VERY dated, being made around the time that I was in middle/high school. They lack details and overall quality compared to my more recent movesets, especially the older ones. They are here primarily for archival purposes.
Chell from Portal
Another moveset where I took creative liberty, however I think it works much better in this instance, as I created a device that Chell could use in battle to summon machines from Aperture to use in her moveset, which made for a lot of fun moves. Also yes, there are portals in this moveset.
Uberhero from Patapon
Made for a contest where the prompt was to make a character from a rhythm game and incorporate rhythm mechanics into their moveset. Uberhero can sync their attacks to the rhythm to get a damage boost but that's about it. In hindsight, I wish that I incorporated more rhythm mechanics into the moveset.
Friend from BattleBlock Theater
A moveset for a generic representation of the playable character in BattleBlock Theatre that I decided to call "Friend". Made specifically for a new gimmick idea that allows Friend to swap his Special Attacks between different set loadouts. Made to interact with the custom moves of Smash 4.
Pac Man from Pac Man World
An attempt to remake Pac Man's moveset from Super Smash Bros. for WiiU and 3DS (before the games had actually come out) to wholly incorporate abilities and mechanics from the Pac Man World series. I didn't really end up changing that much, and the changes I did make were pretty insignificant.
Rundas from Metroid Prime 3: Corruption
The first of what I'd consider to be my truly good movesets. Just an overall solid moveset with good explanations and fun attacks. Includes a freezing gimmick that is easy to understand and relatively balanced. In hindsight, easily one of the movesets that I'm the most proud of.
Regret from Zenonia
A moveset for a character from one of my favorite childhood mobile games. Has a really interesting karma mechanic that I would really like to try to re-implement into a new moveset at some time. I really knew a lot about this series when I made the moveset but looking back, I remember basically none of it.
Ghirahim from The Legend of Zelda: Skyward Sword
The second (and vastly improved) Ghirahim moveset that I created. I took the best parts of the two forms from the old moveset and combined them into one. This is probably the greatest example of how much I had improved over the time that I created all of these movesets. I'm still pretty proud of this one.
Samus from Metroid Prime
An attempt to remake Samus' moveset from Super Smash Bros. Brawl to wholly incorporate abilities and mechanics from the Metroid Prime series. Samus can change her beam, which alters the properties of almost her entire moveset! One of my most ambitious movesets at the time that I'm still pretty proud of.
Isaac Clarke from Dead Space
Made for a contest where the prompt was to make a Smash moveset for a character from PlayStation All-Stars Battle Royale. Just like in Dead Space, all moves that incorporate weapons have two fire-modes that can be performed by tapping or holding the input. Lots of interesting stuff in this one.
Prince Fluff from Kirby's Epic Yarn
This is one of the few movesets where I decided to take creative liberty and implement a mechanic that the character doesn't even do in the source game. In this case, Prince Fluff can weild Yarn Kirby as a sword to change up his moveset. I'm not sure why I decided to implement this, probably just to spice things up.
Excite Bike Rider from Excite Bike
This is one of my early movesets that I'm really proud of. The nature of creating a fighter that is perpetually on a motor bike led to a lot of creative choices on my end that I think has held up really well over the years. I'd like to return to this moveset and improve it further at some point.
Spyro from Spyro the Dragon
This moveset suffers from incredibly uninteresting special attacks. This is a running issue with my old movesets. It's not that the attacks are inherently boring, they just lack interesting explanations. Out of all my movesets, this is probably the one I'd like to remake the most.
Starfy from The Legendary Starfy
A moveset created for the main character from one of my favorite childhood games. Overall, a pretty standard (and boring) moveset. This is due to my old design philosophy of trying to cram in as many game references as possible, a problem that plagues a lot of my old movesets.
Link from The Legend of Zelda: Skyward Sword
An attempt to remake Link's moveset from Super Smash Bros. Brawl to wholly incorporate items and mechanics from Skyward Sword. A weird experiment that resulted in a moveset that differs most drastically in the special attacks, but is overall not too different from the classic moveset.
Ghirahim from The Legend of Zelda: Skyward Sword
The first (and worse) Ghirahim moveset that I created. In this moveset I split Ghirahim into two separate forms. One that focused on swordplay and one that focused on magic. As a result, both ended up half-baked. I took the lessons learned here and created the much better Ghirahim moveset.
Zack and Wiki from Zack and Wiki
My first ever Smash moveset. Rough around the edges and lacking detail, but everyone has to start somewhere! Zack can turn Wiki into a bell and ring him to make their opponents drop items. Using these dropped items allow Zack and Wiki to copy the special moves of their opponents!